![samurai warriors 4 ii pc stutter samurai warriors 4 ii pc stutter](https://www.justpushstart.com/wp-content/uploads/2015/10/Screen-Shot-2015-10-03-at-9.25.24-PM.png)
Yeah i remmember playing dwo a fair bit, ultimately i just got fed up of playing the game of goose chase lol, the flasks dulled the game aswell.īut i still had some really cool memories in that game.
![samurai warriors 4 ii pc stutter samurai warriors 4 ii pc stutter](https://gamefaqs.gamespot.com/a/faqs/37/69237-13.jpg)
Heroes of storm is completely different game type and netcoding, not sure why that was even brought up.
#Samurai warriors 4 ii pc stutter plus#
I mean, on the plus side, lag is more or less nonexistant for the individual player. There's too much ♥♥♥♥ going on for koei to bother with perfect netcode most likely. 5-1s, regardless of your internet connect/ping. The result? Every action agaisnt anything had a slight delay. It is a lazy route to have basically the entire game, be client side, but it is what it is.įor reference, Dynasty Warriors Online was sync'd perfectly. Originally posted by AoA Hyejeong:It's intentional, likely, in theory. My post is in context for explaining to the other user on why comparing HOTS to sw4 in terms of networking is not possible. Or you'd experience a "hit delay" that was present in DWO P2P is not the problem, see GTA Online as a good example.Īnyway, you're not supposed to play multi player games with ppl from another country. Or you'd experience a "hit delay" that was present in DWOĬould KOEI change it so there is no sync? Yes, but then you would experience lag when playing with either A.Bad hosts or B.People in different countries.
![samurai warriors 4 ii pc stutter samurai warriors 4 ii pc stutter](https://i.ytimg.com/vi/-sc6F8La50Y/mqdefault.jpg)
However, this game is PVE so no real compensation is required.Ĭould KOEI change it so there is no sync? Yes, but then you would experience lag when playing with either A.Bad hosts or B.People in different countries. In most enviornments, this is bad because the host has "host advantage" of having basically 0ms latency. SW4:(And pretty much all warriors games except for Dynasty Warriors Online)įirst off, sw4 is peer based, as in there has to be a host. Most games do not use this system however it seems as though Blizzard has chosen it to avoid having players with high latency have a click delay.
![samurai warriors 4 ii pc stutter samurai warriors 4 ii pc stutter](https://media.game-debate.com/images/news/18202/samurai-warriors-4-ii-system-requirements.jpg)
HotS also has a unique netcode that is shared with games such as fighting games (Smash4 for example) where your latency ties into your FPS. Because it is a competitive enviornment, more compensation and a tighter netcoding must be used. All of these elements are taken into consideration for the overall state of things such as latency compensation. The game uses dedicated servers, is seen from an isometric point of view, and has PVP. The type of game actually has a lot to do with it. "its actiony and uses network programming" is just as much as blanket statement as netcode. Game type has nothing to do with anything.Blanket statement with "netcode" is so amusing at times. Why not, It's actiony and uses network programming. Originally posted by AoA Hyejeong:Heroes of storm is completely different game type and netcoding, not sure why that was even brought up.